Provide either a gameobject (which will be scaled between the provided "min" and "max" scale), or a blendshape, which will be animated between 0 and 1. Breathing ControllerĪutomatically creates an animation for your avatar's breathing cycle. This prevents the issue when some objects on your avatar dissappear when viewed at extreme angles. This feature ensures that every mesh on your avatar has a suitably large bounding box. Your eye blink will be synchronized with all other clients (I'm unsure if the default vrc eye blink is synced or not).Unlike vrc's built-in eye tracking disable feature, your eyes will not freeze closed, partially closed, unfreeze unexpectedly due to combo-gestures.Blinking will stop automatically when your avatar performs vrcfury gestures affecting its eyes.Include a single-frame animation of your avatar with its eyes closed (or click the plus and give it the blend shape name), and VRC Fury will drive your avatar's blink cycle. Reduces your VRAM usage for free, no configuration required! Blink Controller Blendshape OptimizerĪutomatically bakes all non-animated blendshapes into your avatar's meshes. The body will be reflected in the clothing as well automatically. This means any sliders / toggles affecting Blendshape LinkĪdd this feature, specify a clothing mesh, and a path to the Body object on the avatar, and the blendshapesįrom the clothing will automatically be linked to the avatar body. For instance, if your prop contains aĮmpty that must be on the avatar's hand, you can use Armature Link to place it there. You can also use this feature to attach an object to an avatar's bone. Just make sure the bones you want to link are all in the same order and have the same names. Is your prop a skinned mesh that "attaches" to the bones of the root avatar? Armature Link is what you need! Give it the root bone (hips) within your prop and the path to that same root bone in the avatar, and VRCFury will automatically attach the mesh to the avatar's bones. Armature Link (Attach clothing, props, etc) This can enhance some features, such as tongue movement, while your mouth is open during speech.Īdding this feature ensures that all of your avatar meshes use the same anchor override, which ensuresĭifferent meshes receive the same environment lighting level.You can use bone transforms in your visemes, meaning you can open your jaw rather than using an "open mouth" blend shape.Use animation clips, material flipbooks, or any other VRCFury action as a speech viseme.This feature allows you to use VRCFury actions as visemes. These are in alphabetical order, but one of the most popular is the Toggle. Once you add a VRCFury component to your avatar (or prop), you can add any combination of these feature modules. VRCFury will non-destructively update your controllers, VRC menus and params automatically before each upload. You're done! There's no "building" to do.See the Feature Modules section below for information about each type of feature. Add features using the + button on the component. VRC Fury - Non-Destructive Tools for VRChat AvatarsĬlothing Attacher // Toggle Builder // Gesture Manager // Controller Merger // Avatar Optimizer // Modular Setup // All Reversible! Download > Download VRCFury || Support Discord VRC Fury.
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